Summarizing what happens in an autobiography is too tough. So instead I'm going to post some stories that are in the book that are entertaining. One of these stories is a story of a passionate night of love making. Remember this is the 60s and free love was the in thing to do. So after they got down to business, the girl asks if she can take Steve Martin's picture. This was early in his career and he was not famous at this time. Anyway he says yes and she goes to fetch her camera. As hes laying on the bed he sees a book lying next to the bed with a picture of Latino man shirtless. He picks it up and starts to flip through the book. The whole book is full of men, shirtless, sitting the same exact bed that he was sitting in. The girl returned to find an empty bed.
Another story is also a funny one. Steve was performing at a college filled with about two hundred students. When Steve finished his act, he could not leave the stage because the stage had no backstage or wings. As he started to pack his props, he noticed that none of audience members were leaving. He turned back to the crowd and said "Its over". Still no one left. He started to walk towards the exit that was on the oppisite side of the room and the audience continued following him because they thought that this was part of the act. Steve then led the audience to a unfilled pool and told the crowd to get in where he then tried to swim across them.
Thursday, January 15, 2009
Sunday, January 11, 2009
vocab
aspersions- An unfavorable or damaging remark; slander
disputatious- fond of or given to disputation; argumentative; contentious:
dissolute- indifferent to moral restraints; given to immoral or improper conduct; licentious; dissipated.
distend-to expand by stretching, as something hollow or elastic: Habitual overeating had distended his stomach. to spread in all directions; expand; swell: The sea distended about them.
dour- extremely serious and stern; forbidding
folly- the state or quality of being foolish; lack of understanding or sense.
frank- direct and unreserved in speech; straightforward; sincere
iniquity- gross injustice or wickedness.
obfuscate- to confuse, bewilder, or stupefy.
patsy- a person who is easily swindled, deceived, coerced, persuaded, etc.; sucker.
sanguine- cheerfully optimistic, hopeful, or confident
self-effacing- the act or fact of keeping oneself in the background, as in humility
stolid- not easily stirred or moved mentally; unemotional; impassive.
tenacity- persistent determination
tractable- easily managed or controlled; docile; yielding
unabashed- Not disconcerted or embarrassed; poised.
wry- produced by a distortion or lopsidedness of the facial features
morals- of, pertaining to, or concerned with the principles or rules of right conduct or the distinction between right and wrong; ethical
ethics- a system of moral principles
peevishness- cross, querulous, or fretful, as from vexation or discontent
disputatious- fond of or given to disputation; argumentative; contentious:
dissolute- indifferent to moral restraints; given to immoral or improper conduct; licentious; dissipated.
distend-to expand by stretching, as something hollow or elastic: Habitual overeating had distended his stomach. to spread in all directions; expand; swell: The sea distended about them.
dour- extremely serious and stern; forbidding
folly- the state or quality of being foolish; lack of understanding or sense.
frank- direct and unreserved in speech; straightforward; sincere
iniquity- gross injustice or wickedness.
obfuscate- to confuse, bewilder, or stupefy.
patsy- a person who is easily swindled, deceived, coerced, persuaded, etc.; sucker.
sanguine- cheerfully optimistic, hopeful, or confident
self-effacing- the act or fact of keeping oneself in the background, as in humility
stolid- not easily stirred or moved mentally; unemotional; impassive.
tenacity- persistent determination
tractable- easily managed or controlled; docile; yielding
unabashed- Not disconcerted or embarrassed; poised.
wry- produced by a distortion or lopsidedness of the facial features
morals- of, pertaining to, or concerned with the principles or rules of right conduct or the distinction between right and wrong; ethical
ethics- a system of moral principles
peevishness- cross, querulous, or fretful, as from vexation or discontent
Sunday, January 4, 2009
yup
Name: Hr:
Accountability Sheet
Directions: Please list everything you feel you contributed to this project. Be specific.
Your group members need to sign and date your sheet in the area below. In signing, they are agreeing that you did in fact complete these tasks.
Accountability Sheet
Directions: Please list everything you feel you contributed to this project. Be specific.
Your group members need to sign and date your sheet in the area below. In signing, they are agreeing that you did in fact complete these tasks.
Outside Reading 3
The next chapter deals with his realization that he truly wants to be a stand up comic. Everyday before his gig he would walk by many other more famous clubs where many other comic became noticed such as the Smothers Brothers, the Kingston Trio, and Lenny Bruce. He would finally come to the club he worked at, The Coffee and Confusion. He would always survey the audience and noted that there were only 15 people attending. His gig that night didn't go so well he thought. He played music and encouraged the audience to sing along, most didn't, he did a magic trick which had him stick his tongue through a napkin. Surprisingly he was asked to perform again next week as an opening act. Later he found out that he was only asked to perform was because the owner needed to hire a union worker. Steve had entered the musicians union because he thought it would look good, and because the musicians union was the cheapest to join. The opening act, as it turns out, was used to lure customers into the club. He would spend the most of the time talking to no one until someone finally comes in. After a week of this act he realized that his act was more of a parody of a stand up comedian, and with this realization he worked on more material with this in mind.
Outside Reading 2
"Born Standing Up" starts out with a Beforehand chapter. He briefly talks about his stand up career in general. He says he spent 18 years in stand up, ten years learning, 4 years refining, and 4 years making it big. He recalls that he never enjoyed actually doing his routine. He was always thinking about what and when to say next. He did enjoy the after show elation. He also says that being a stand up comedian is the ego's last stand. The 70's were his years, as he spent most of his stand up career in that time period. He has lots of memories of the time, but no actual memory of the actual performance. He says that all routines at every venue are the same; on stage, blinded by lights, and looking into darkness. He also explains that distractions really hurt a comic's performance. He explains that many times he had to worry about the sound system, ambient noise, hecklers, drunks, lighting, sudden clangs, latecomers, and loud talkers. He closes this chapter by saying that he considers this book more of a biography than a auto biography because he is writing about someone he use to know.
Outside Reading 1
So I'm 5 blogs behind. Well there's no time like the present to catch up. I am reading "Born Standing Up" by Steve Martin, his auto biography. I choose to read this book because I had no other choice. I wanted to read "The Way I Am" by Eminem, also his auto biography, but I couldn't find it. I saw "Born Standing Up" on the shelf, said 'Whatever' to myself and bought it. True story. Well I'm going to start reading now. I hope this is 200 words. If it isn't, well... just pretend it is...
Wednesday, December 17, 2008
Level 3
Rob Haarstad
The Road: The Game
Level 3 - The Ship
12/17/08
Burgess Period 5
Summary: 1- Swim to the ship. 2- Find entry way onto the ship. 3- Get to the command deck. 4- Unlock door to kitchen. 5- Search kitchen for food and weapons. 6- Head to the Engine Room.7- Press the "Self Destruct" button. 8- Escape ship before explosion. 9- Bonus: Do not raise any alarms.
Items: Scissors, rope, clever, steak knife, 9mm pistol, AK-47, saw off shotgun, Uzi, silencer, steak, tomatoes, canned peaches, canned roast beef.
Detailed Walk Through: After a cut scene of the Man explaining the origins of the apocalypse to the Boy, then seeing a ship off in the distance, you start on the beach about to head out. As you are already weak you will not be able to carry any of your weapons from the previous levels and must leave them on the shore. Start by heading into the freezing water. The water is freezing so you must be quick. Tap the A button as fast as possible to swim as fast as possible. The longer you are in the water the less health you will have when you finally reach the ship. Once you reach the ship, head around the back and you will see a cargo net that you can use as a ladder. Doing this will activate a cut scene that will show that the ship is infested with cannibals armed with 9mm pistols, AK-47s, saw off shotguns, and Uzis. If any of the cannibals is able to raise an alarm or is able to shoot their weapon within earshot of another cannibal, you will lose your bonus. Also all the locations of the cannibals are random. You must be prepared and stealthy around every turn of this ship. Head along the right side of the deck to the first stairwell heading up to the third floor. Be sure to search the other two levels where you will find the scissors, rope, and tomatoes. After going up three stories you will reach the Command Deck. Check the security cameras and you will see that the ship is full of captives that will be eaten when they reach shore. Get the keys off the table and go through the door in the back and down 5 stories (again, check these floors too. You will find the silencer which will let you pick up one of the guns from the dead cannibals and use it.) You will see signs that point to the kitchen where you need to find some canned goods. After finding the canned goods you must blow up the ship in order to put the captives out of their misery. Go back to the previous stairwell and head down until you reach the bottom. Beware; this part of the level has the most cannibals per square inch! Head into the Engine Room and look for the main control room. There are three different ways to reach the main control room: go through the engine to the right, climb onto the rafters, or just walk along the walkway. If you have a high mechanical skill you can make it through the engine with ease. If you have a high sneak and strength skill you will find the rafters the easiest way. If you just want to kill someone go on the walkway. Either way when you reach the main control room you will see a big red button that says "Self Destruct." Wow, that lucky. Push the button. You will hear a voice that will say "Self destruction in three minutes" and a cut scene of the captives rejoicing. Turn around and head through the door marked exit. Head up three stories and into the poop deck. Watch out, it really smells. Find a chair and throw it through the window. Get a running start and jump through the window just as the ship explodes. You will get a long dramatic cut scene of the ship blowing up and The Boy helping to shore.
The Road: The Game
Level 3 - The Ship
12/17/08
Burgess Period 5
Summary: 1- Swim to the ship. 2- Find entry way onto the ship. 3- Get to the command deck. 4- Unlock door to kitchen. 5- Search kitchen for food and weapons. 6- Head to the Engine Room.7- Press the "Self Destruct" button. 8- Escape ship before explosion. 9- Bonus: Do not raise any alarms.
Items: Scissors, rope, clever, steak knife, 9mm pistol, AK-47, saw off shotgun, Uzi, silencer, steak, tomatoes, canned peaches, canned roast beef.
Detailed Walk Through: After a cut scene of the Man explaining the origins of the apocalypse to the Boy, then seeing a ship off in the distance, you start on the beach about to head out. As you are already weak you will not be able to carry any of your weapons from the previous levels and must leave them on the shore. Start by heading into the freezing water. The water is freezing so you must be quick. Tap the A button as fast as possible to swim as fast as possible. The longer you are in the water the less health you will have when you finally reach the ship. Once you reach the ship, head around the back and you will see a cargo net that you can use as a ladder. Doing this will activate a cut scene that will show that the ship is infested with cannibals armed with 9mm pistols, AK-47s, saw off shotguns, and Uzis. If any of the cannibals is able to raise an alarm or is able to shoot their weapon within earshot of another cannibal, you will lose your bonus. Also all the locations of the cannibals are random. You must be prepared and stealthy around every turn of this ship. Head along the right side of the deck to the first stairwell heading up to the third floor. Be sure to search the other two levels where you will find the scissors, rope, and tomatoes. After going up three stories you will reach the Command Deck. Check the security cameras and you will see that the ship is full of captives that will be eaten when they reach shore. Get the keys off the table and go through the door in the back and down 5 stories (again, check these floors too. You will find the silencer which will let you pick up one of the guns from the dead cannibals and use it.) You will see signs that point to the kitchen where you need to find some canned goods. After finding the canned goods you must blow up the ship in order to put the captives out of their misery. Go back to the previous stairwell and head down until you reach the bottom. Beware; this part of the level has the most cannibals per square inch! Head into the Engine Room and look for the main control room. There are three different ways to reach the main control room: go through the engine to the right, climb onto the rafters, or just walk along the walkway. If you have a high mechanical skill you can make it through the engine with ease. If you have a high sneak and strength skill you will find the rafters the easiest way. If you just want to kill someone go on the walkway. Either way when you reach the main control room you will see a big red button that says "Self Destruct." Wow, that lucky. Push the button. You will hear a voice that will say "Self destruction in three minutes" and a cut scene of the captives rejoicing. Turn around and head through the door marked exit. Head up three stories and into the poop deck. Watch out, it really smells. Find a chair and throw it through the window. Get a running start and jump through the window just as the ship explodes. You will get a long dramatic cut scene of the ship blowing up and The Boy helping to shore.
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